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AUDIO BLAST PLUG IN

A professional audio editor.
Built inside Unreal Engine.

Edit, process, and export game audio without leaving your project. Multi-track waveform editor, EQ, AI noise reduction, and peak limiter — all native to UE5.

See Features View on Fab ↗
What AudioBlast Does

A full audio workstation, native to Unreal.

AudioBlast brings professional-grade audio editing directly into the Unreal Engine 5 editor. No more round-trips to external DAWs — trim, process, and export SoundWaves without ever leaving your project.

With a multi-track timeline, graphic EQ, stereo-linked peak limiter, AI-powered noise reduction (RNNoise), and varispeed pitch control, AudioBlast gives you the tools that game audio demands — right where you need them.

Snap edits to the grid, set loop points, collapse stereo to mono, and batch-export multiple clips in a single click. Every effect is baked non-destructively on export — your source assets stay clean.

The processed output lands directly in the Content Browser as a SoundWave or SoundCue, ready to drop into your level. No file management. No format conversion. Just results.

The Problem
Audio Round-Trips Kill Workflow
Game developers constantly bounce between external DAWs and Unreal Engine just to process audio. Every round-trip breaks the creative flow and wastes hours of production time.
The Approach
Native Processing Pipeline
AudioBlast bakes your full FX chain — EQ, limiter, AI denoiser, pitch — directly into the exported asset. One-click export straight to the Content Browser.
The Outcome
Full Creative Control, Zero Friction
Edit multi-track sessions, dial in EQ, apply AI noise reduction, and export SoundCues — all without leaving Unreal Engine 5.
Demo

See it in action

A walkthrough of AudioBlast running inside Unreal Engine 5.

Demo Video — Coming Soon
Plugin Capabilities

Built for real audio work.

Every tool in AudioBlast was designed for game developers who demand professional results without leaving Unreal Engine.

01
Marker Generation
Generate and place timeline markers for precise navigation and region-based editing across any clip.
02
Curve Extraction
Extract audio amplitude curves from any track — amplitude-over-time data ready to use anywhere in your project.
03
Blueprint-Ready Curves
Feed extracted curves directly into Blueprints to drive effects, animations, particles, and game logic — audio becomes a first-class data source.
04
AI Noise Reduction (RNNoise)
Remove background noise with a single click using the RNNoise neural engine. Previews live through the UE5 audio graph before baking.
05
Loopback Recording
Capture everything your system plays — or in-game audio, music, ambience — straight into a new track without leaving the editor.
06
Silence Slice Tool
Detect and remove silent regions automatically. Cut the audio into small pieces and clean up raw recordings or field captures in one action.
07
Battle-Tested Waveform Rendering
Industry-standard binned-peak renderer with multi-channel support, per-channel zero-crossing axes, and smooth performance at any zoom level.
08
Additional Tools
Smooth playhead scrubbing, automatic fades, crackle removal, loudness normalization, loudness animation, panning, and other small features will not leave you indifferent.
09
Future-Proof Updates
Receive new features and updates aligned with every new version release of Unreal Engine.
Key Features

Everything you need. Nothing extra.

01
🎚️
Multi-Track Timeline
Industry-standard waveform rendering across multiple audio tracks. Playhead with loop brackets, vertical zoom, snap-to-grid, clip selection, and real-time scrubbing.
02
Professional FX Chain
graphic EQ with spline curve, stereo-linked peak limiter, and AI-powered RNNoise denoiser. All effects bake non-destructively — source assets always stay clean.
03
🎮
Native UE5 Integration
Exports processed audio directly to the Content Browser as SoundWave or SoundCue assets. Works seamlessly with Unreal Engine 5's audio system — no external tools required.

Ready to add AudioBlast to your Engine?

AudioBlast is actively in development for Unreal Engine 5. Whether you're building an indie game or a AAA title, bring professional audio editing inside your workflow.